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<h1>Entrance Screen</h1>
<h2>Buttons</h2>
<p>The top button shows the name of the current player. On pressing the button, a dialog with the list of all players will pop up. Choosing a certain player from the list, user starts or continues playing with his/her settings.</p>
<ul>
  <li><b>Create profile</b> - each user can create a profile with desired settings and thus, one device can serve several users.</li>
  <li><b>Delete profile</b> - a profile can be deleted any time. Deleting a profile will delete its last game as well.</li>
  <li><b>Delete game</b> - deletes the current game for a selected player.</li>
  <li><b>New game</b> - starts a new game for a selected player.</li>
  <li><b>Resume game</b> - resumes the last unfinished game of a selected player.</li>
</ul>
<h2>Context Menu</h2>
<p>Contains the following options:</p>
<ul>
  <li><b>Settings</b> - for the description of setting screen see below.</li>
  <li><b>Leader board</b> - shows the ten best players among those who have agreed to upload their game score to the shared server (see the description of screen settings) and are playing with identical key settings (the screen settings description specifies which settings are key settings).</li>
  <li><b>Help</b> - includes this manual as well as the game rules on Wikipedia and information on the game developers.</li>
</ul>
<h1>Settings Screen</h1>
<p>This screen includes the following parts:</p>
<h2>Player</h2>
<ul>
  <li><b>Name</b> - a player can have any name, 1 - 32 symbols long.</li>
  <li><b>Upload ratings</b> - shows whether the player agrees to upload his/her game scores on the shared server in order to track his/her rating.</li>
  <li><b>Language</b> - a language of user interface of the application for the current profile. Currently, the Russian and English languages are supported.</li>
</ul>
<h2>Pool</h2>
<ul>
  <li><b>Type</b> - Sochi and Leningrad are currently supported. This setting is a key setting.</li>
  <li><b>Size</b> - pool size can be within the range of 1 - 99.</li>
</ul>
<h2>Passing</h2>
<ul>
  <li><b>Type</b> - how the passing value is set. This setting is a key setting.</li>
  <li><b>Exit</b> - which bid exits the passing mode. This setting is a key setting.</li>
</ul>
<h2>Whist</h2>
<p>Two types of whists are supported: <b>Greedy</b> and <b>Gentleman</b>.</p>
<h2>Miser</h2>
<p>The following modes are supported:</p>
<ul>
  <li><b>Selfish</b> - if an Android plays a miser, user and the other Android play their own cards each.</li>
  <li><b>Manual</b> - if an android plays miser, user plays both his/her own cards and the cards of the other Android.</li>
  <li><b>Automatic</b> - if an Android plays miser, the other Android plays both its own cards and the user’s cards.</li>
</ul>
<h2>Cards</h2>
<p><b>Rank order in suit</b> - can be organized in ascending or descending hierarchy.</p>
<h1>Main Game Screen</h1>
<h2>Designations</h2>
<ul>
  <li><img src="file:///android_res/drawable/first_hand_left.png" height="32"/> with number 1 shows the eldest hand.</li>
  <li><img src="file:///android_res/drawable/turn.png" width="32"/> shows that the move should be done by the user. This image can appear above the user's cards as well as besides at the cards of an Android when the user plays its cards.</li>
  <li><img src="file:///android_res/drawable/sand_clock.png" height="32"/> means thinking.</li>
  <li><img src="file:///android_res/drawable/btn_offer_normal.png" height="32"/> a button, when pressed opens offers dialog</li>
</ul>
<h2>Selection buttons</h2>
<p>User can make his/her choice (bid, whist, pass etc.) with the help of these buttons which appear in the screen centre when it is user’s turn.</p>
<h2>The game process</h2>
<h3>Bidding</h3>
<p>When bidding is over and either miser or tricking are declared, talon cards are shown. To add talon to the cards of the player who has won the bid, user taps the screen centre. If bidding has ended in passing, talon will open automatically, one card in each of the two first rounds.</p>
<h3>Drop</h3>
<p>To drop, user selects any two of his cards. The selection is done by tapping a desired card. When the two cards have been chosen, user can drop them by pressing "Drop" button. Before the "Drop" button has been pressed, user can change his/her mind by tapping the card he/she has chosen for dropping.</p>
<h3>Game</h3>
<p>To make a move the desired card should be dragged to the centre of the table. If the last move of the round has been done by user, the trick will automatically go to the trick winner and the game will go on automatically. However, if the last move has been done by an android, user should tap the trick in order to continue the game.</p>
<p>When a button with a hand holding a pile of cards appears on the table there is a possibility to end the current game early by choosing one of the available offers:</p>
<ul>
  <li>Tricks by contract</li>
  <li>No more tricks</li>
  <li>Rest tricks are mine</li>
</ul>
<p>After ten rounds the pool screen will appear, which can be closed by tapping.</p>
<h2>Context Menu</h2>
<p>Similar to the Entrance Screen Context Menu yet with an added option of checking the pool.</p>
<h1>Pool</h1>
<p>The numbers are shown by the following colors:</p>
<ul>
  <li><span style="color: #000000">black</span> - history.</li>
  <li><span style="color: #4169e1">blue</span> - last game score.</li>
  <li><span style="color: #FF8C00">orange</span> - final score.</li>
  <li><span style="color: #FF0000">red</span> and <span style="color: #008800">green</span> - current balance of the players.</li>
</ul>
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